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Dungeonforge: Dalton Calford

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Update on progress by Dalton
Sunday, December 30, 2007 (21:44:37)
Dalton Calford New development is being done using the morfik toolkit http://www.morfik.com/. Read at the website for details on the platform. My understanding it is free for non-commercial use.

Dalton has converted most of the common UI code from MapX and Dungeonforge to this development platform. The entire interface is based upon server side code via ajax and all you need is a web standard browser to use it. This means that you would would point a browser locally to a running copy of the application to use it. It also means that (theoretically) it could run on a server as a "web application".

Last thing he was working on was the zoom in/out code. He has been able to re-use much of the codebase, as morfik will swallow up and use pascal (delphi) (as well as c, java, and basic).

-Rob A>
Posted by Dormouse (451 reads) Printer Friendly Page  Send to a Friend | Score: 0

Questions from Dalton
Monday, September 25, 2006 (19:30:28)
Dalton Calford Dalton has made some proposals in his BLOG about the way forward for the next version of DungeonForge. He needs feedback to help him decide. Read his blog and give feedback in the Forum.
Posted by Dormouse (478 reads) Printer Friendly Page  Send to a Friend | Score: 0
Toggle Content What is Dungeonforge?
Dungeonforge is an easy-to-use map creation program for Role Playing Games. It is fast and flexible and can produce maps in the style of Dungeoncrafter and Dundjinni (as well as using the same range of art).

The maps can be printed for tabletop use or used in online games.



Features:
Can use any PNG, JPG, BMP art.
Multiple layers
Cell size range from 20x20 to 512x512
Maximum world size 1200x1200 cells
Maps easily used and edited by other Dungeonforge users

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