New development in MapX Sunday, December 30, 2007 (21:47:06)
Posted by Dormouse
Inspired by Howard the Grum, I have been hacking at MapX some. Mostly to be able to be able to compile it in a newer IDE so I can work on it there. I have also managed to fix some of the serious polygon clipping issues (in principle - I have to go through all the tools and find an issue that exists in most of them after making the fix in the main drawing code) and a bug that left the edges of the tiles not lining up properly.
I will be doing some more work on it as time allows (MapX was always my baby anyways, DF was just a way to make MapX easier.) I am getting interested in it again, and specifically regarding the repacking - I would like to include some of the community art as "standard" art (after I have stripped MapX of the need for tilesets and objectsets - like DF).
Please send me a PM is you would like to contribute your art (Please state what you would like to contribute). I will work on a repackaging as soon as I have a baseline build going.
RM
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