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Complete set of PCrafter released Monday, May 05, 2008 (17:19:45)
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A complete set of the PCrafter images has been put together and released. It combines all the images from previous releases into a single set of folders with manual.
PCrafter is a set of images for use with DungeonForge to enable the custom design of paper/card miniatures and can also be used as Tokens in Virtual Table Top games. All aspects of the figure - the clothing, armor and weaponry, hair etc can be customised. |
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Updated version of DungeonForge released Wednesday, April 23, 2008 (23:01:40)
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Updated version of DungeonForge now released.
Maximum cell size increased to 512x512.
Maximum map size increased to 1200x1200 cells. |
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Slightly tweaked MapX Monday, December 31, 2007 (01:06:43)
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A few simple usability tweaks to MapX. It can now be used to rotate tiles, as in DF. In addition, the left and right arrow keys can be used to move between tiles (shift will move by 10), reducing the mouse movement needed during map-making. Available in Download area. |
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New development in MapX Sunday, December 30, 2007 (21:47:06)
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Inspired by Howard the Grum, I have been hacking at MapX some. Mostly to be able to be able to compile it in a newer IDE so I can work on it there. I have also managed to fix some of the serious polygon clipping issues (in principle - I have to go through all the tools and find an issue that exists in most of them after making the fix in the main drawing code) and a bug that left the edges of the tiles not lining up properly.
I will be doing some more work on it as time allows (MapX was always my baby anyways, DF was just a way to make MapX easier.) I am getting interested in it again, and specifically regarding the repacking - I would like to include some of the community art as "standard" art (after I have stripped MapX of the need for tilesets and objectsets - like DF).
Please send me a PM is you would like to contribute your art (Please state what you would like to contribute). I will work on a repackaging as soon as I have a baseline build going.
RM |
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TTSTool developed by TheGrum Monday, December 31, 2007 (01:00:27)
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TTSTool is a simple program to quickly import large numbers of pictures into .izp or .tt1ts files for use with MapX. It also allows you to manipulate those files, transferring images between them, converting from .izp to .tt1ts and back.
TTSTool is a simple program to quickly import large numbers of pictures into .izp or .tt1ts files for use with MapX. It also allows you to manipulate those files, transferring images between them, converting from .izp to .tt1ts and back, and marking an entire folder of images for use with DF 1.9.1+ (with automatic setting of rows x columns based on a settable tilesize).
TTSTool allows multiple files to be opened at once, and images can be copied, cut, pasted, or dragged and dropped between them. It can also reorder the images in a file.
It also allows Random Tiles (MapX only at the moment) to be created from a collection of other images, including both single tile images, and images with multiple tiles. Unlike the Random Tile function in MapX, it sets all tiles by default to the same weight, instead of a quick descent from 80% on the first tile down to 1s on the last tiles.
It also now supports converting .mapx files to .xfrg (DungeonForge 1.9.1+ files), with support for tiles, walls, and simple objects (no polygons, circles, etc.)
It also now supports importing DC2 tilesets, automatically breaking them into 20x20 tiles.
You can now open .DFO files (DungeonForge objectsets, I think), but not save them yet.
Basic .xfrg to .mapx conversion works now.
It can also convert RPTools InitTool 1.0 to 1.1 |
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Update on progress by Dalton Sunday, December 30, 2007 (21:44:37)
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New development is being done using the morfik toolkit http://www.morfik.com/. Read at the website for details on the platform. My understanding it is free for non-commercial use.
Dalton has converted most of the common UI code from MapX and Dungeonforge to this development platform. The entire interface is based upon server side code via ajax and all you need is a web standard browser to use it. This means that you would would point a browser locally to a running copy of the application to use it. It also means that (theoretically) it could run on a server as a "web application".
Last thing he was working on was the zoom in/out code. He has been able to re-use much of the codebase, as morfik will swallow up and use pascal (delphi) (as well as c, java, and basic).
-Rob A> |
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Questions from Dalton Monday, September 25, 2006 (19:30:28)
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Dalton has made some proposals in his BLOG about the way forward for the next version of DungeonForge. He needs feedback to help him decide. Read his blog and give feedback in the Forum. |
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New Mapping Program available for Download Friday, September 22, 2006 (07:30:30)
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A new mapping program is available for download. It has a lot of features (round rooms, zoom etc) that the current version of DungeonForge does not have. It is best regarded as a prototype for the next version of Dungeonforge rather than as a development of the current version. |
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New and Exciting things Friday, September 01, 2006 (16:19:18)
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See Dalton's blog for the latest development in the DungeonForge World. New program, new plans, more helpers needed.[ |
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New Images released for PCrafter Thursday, August 03, 2006 (17:51:47)
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99 new images have been released for PCrafter today. They are available in the Download area now. |
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What is Dungeonforge?
Dungeonforge is an easy-to-use map creation program for Role Playing Games. It is fast and flexible and can produce maps in the style of Dungeoncrafter and Dundjinni (as well as using the same range of art).
The maps can be printed for tabletop use or used in online games.
Features:
Can use any PNG, JPG, BMP art.
Multiple layers
Cell size range from 20x20 to 512x512
Maximum world size 1200x1200 cells
Maps easily used and edited by other Dungeonforge users

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